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Both will display information on materials that are incompatible during render. It is possible to troubleshoot issues in compatibility through either the Vray or mental ray console windows. When using advanced materials such as those included with the Autodesk Materials Library or the Vray materials, please be aware that the materials may only be compatible with a particular renderer (mental ray, Quicksilver, Vray) The standard material types in 3ds Max provide the broadest compatibility for render. This can be seen in the screenshot below that is using the Autodesk Metallic paint material (3ds Max 2011) which is a mental ray material that is not compatible with the default Scanline renderer: Setting the assigned renderer to default Scanline renderer will render the materials incorrectly in the scene. If the currently assigned renderer (Render Setup F10) is not set to mental ray (ProMaterials/Autodesk Material Library) or Quicksilver renderer (Autodesk Material Library), the materials will not render correctly in scene.
There are several material types in 3ds Max that are designed to take advantage of the features of the mental ray renderer. Mental ray materials –with- Scanline renderer or Vray Renderer.
If the currently assigned renderer for the scene is incompatible with the materials being used you may experience errors.Įxamples of where this could be an issue are as follows: Some of the material types are specific to particular renderers, with the materials taking advantage of the features of the renderer. There are a variety of different material types that can be used in 3ds Max.